Archive for May, 2008

Host your own browser mmorpg

Tuesday, May 20th, 2008

DicingDangers is a fun fantasy online rpg with a great community and real depth including quests, hundreds of items and monsters to battle.

This game was designed to be run on any website, adding value to any website. You are welcome to run it on your own site using the following code:

<iframe
  src =”http://www.free-mmorpg.co.uk/fantasy/game.php
  width=”644″ height=”700″ frameborder = “0″ style=”border:none;”>
</iframe>

Change the height to what ever suits you.

:-)

What Defines a Persistent Browser-Based Game?

Tuesday, May 13th, 2008

A persistent browser-based game, or PBBG, is a computer game that satisfies the following two criteria:

1. It is browser-based. The game is played over the Internet using only a web browser.
2. It is persistent. Progress in the game is achieved over multiple playing sessions.

PBBGs merge the depth and longevity of an application-based game with the accessibility and portability of a browser-based game. PBBG can be spoken as pee-bee for brevity.

See the full article here:

http://www.pbbg.org

Shards of Gonrah Part 1

Tuesday, May 13th, 2008

The first chapter in the campaign is up and running. It need work still but it can be completed. As the first chapter it is not a huge challenge to any higher level characters, but it should get newer player into the swing of things.

Raven’s Relics

Tuesday, May 13th, 2008

There is a great new fan driven website for DicingDangers trading:

http://www.heroesofthelance.org/

Planning your online RPG

Thursday, May 8th, 2008

For around 12 years have been creating online rpgs. Only three have ever seen the light and only one have I ever pushed enough for it to persist. If there is one thing I have learnt, it is the importance of planning.

Many people I talk to want to create an online rpg. Many have had the idea. Most start and get bogged down. Things get complicated. They get confusing and it all just becomes hard work and no fun at all. The problem is, the seemingly simple game is in fact a monster to programme and design.

When you have that bright idea and vision, write it down. Start making notes. Don’t go to the computer and start creating it! Put it down on paper first. Start to draw your maps. Consider how the game will work.

Have everything on paper first. See how it all works together as a whole on paper because finding that your combat system does not work with the magic system you want is going to take hours, days maybe even weeks to fix.

So start making notes. Here are some points to think about:

Genre – Fantasy, Sci-Fi, Social etc

Combat – How is it going to work? Will there be PvP? Is it turn based, all done in one?

Magic – Work out a system early on in your notes. Will use mana? How do characters learn the spells? Will scrolls be involved?

Quests – How will these work? For a mmorpg there is a lot of data to keep track of. How will quest data be tracked per character. Will there be automatic quests generated in game? Is there an overall campaign?

System – How are you going to create the game? Personally I have opted for a browser based system using PHP and a MySQL database. This I chose as it is a simple system to use, compatible with all browsers and very flexible. You might want something a little more slick however. Any programming language can be used such as Visual Basic or C++ but keep in mind that it needs to work with some form of database or saved file system and work online although this article relates as well to offline games.

Graphics – Where are you going to get your graphics from? There are some free sources, but you want to a have a uniform style. If you can create them yourself, then get started. It is all part of planning. Make you graphics or as much as you can before you start programming. If you are getting them made, you will be pleased you did all the planning first as you will know what images you need. I was drawing for weeks before www.dicingdangers.com

Do the Maths – Work out the mechanics using simple mathematics. For example, a level 10 fighter needs to have an equivalent level 10 monster that the players finds to be just the right challenge. Work out how much life, armour etc a character has per level on average, and create the monster for that level.

Well I hope this helps. Let me say it again. Plan it all out like a big map before switching the computer on.

Castle Gorin Fights Castle Dark

Tuesday, May 6th, 2008

For many a year Castle Gorin has defended the lands from the dark powers of Castle Dark. Here General Zarl has been forced to take refuge and rebuild his forces. It will take a number of true heroes to enter his castle and end his days!

Free rpg on Squidoo

Saturday, May 3rd, 2008

There is now a DicingDangers page on Squidoo. The page is an introduction to the free online role playing game. http://www.squidoo.com/online-role-playing-game

Jay is Games

Friday, May 2nd, 2008

This is a great site for information on casual gaming. It also has a link to DicingDangers.com so i give it a mention here.

http://jayisgames.com/archives/2008/03/link_dump_friday_54.php

 

Free Online RPG

Thursday, May 1st, 2008

The free online rpg that is DicingDangers is a fun, simple and yet engrosing game in the style of high fantasy but with a twist of humour.

There are many free online rpg out there but not many keep you glued to the screen for hours on end. If you have a wife and job and wish to keep them, stay away!

Online Fantasy Game

Thursday, May 1st, 2008

DicingDangers is an online fantasy game where you play the role of a fantasy hero. Online fantasy games are a great way of meeting people from all over the world. battle monsters. Find treasures and win the day.

The game is free to play and simple to learn. The in game chat is the perfect place to get help if needed. The forum is always active and also a great resource of information. Play the DicingDangers Online Fantasy Game now!